Knick Catan League2026 Season · Classic

How It Works

Ranking system explained

RANKING PHILOSOPHY

Win-Weighted Rating

Our system uses a modified Elo rating where wins matter most, followed by placement, with victory points as a minor tiebreaker.

What Affects Your Rating

1

Winning

Biggest rating gain (+10 bonus points)

2

Placement

Higher finish = more rating points

3

Victory Points

Minor influence as tiebreaker

How Ratings Are Calculated

Starting Rating

Everyone begins at 1000 rating

Head-to-Head Comparison

After each game, you're compared against every other player in that game. Finishing ahead of someone counts as a "win" against them.

Expected vs Actual

If you beat higher-rated players, you gain more points. If you lose to lower-rated players, you lose more points.

K-Factor

Uses K=32, meaning ratings can shift significantly with each game to reflect recent performance.

Example Game

4 players with ratings: 1100, 1050, 1000, 950

1950 rated player wins
+45
21000 rated player
+12
31050 rated player
-18
41100 rated player
-39

The underdog (950 rating) gains the most points for winning, while the favorite (1100 rating) loses the most for finishing last.

Seasons

Each calendar year is a season. Your season rating tracks your performance year-to-date.

Your all-time rating carries over across all seasons and reflects your cumulative skill.

Designed for Fairness

This system rewards consistent winners while giving everyone a fair shot. Beat higher-rated opponents to climb faster. Over time, your rating accurately reflects your skill.

Victory Point Scaling

All victory points are converted to a base-10 scale for fair rating calculations across different game modes.

Standard (10 VP to win)10/10 = 10.0
Seafarers (12 VP to win)12/12 = 10.0
9 VP in Seafarers9/12 = 7.5

This prevents rating inflation in longer games and keeps all modes competitively balanced.

Detailed Scoring Breakdown

System Parameters

Starting Rating

1000

K-Factor

32

Win Bonus

+10 points

Participation

+2 points

VP Multiplier

0.5x

ComponentWeightImpact

Placement

Head-to-head vs opponents

PRIMARY±15-40 per opponent

Winning (1st place)

Bonus for champion

HIGH+10 bonus points

Participation

Completing any game

FLAT+2 bonus points

Victory Points

Tiebreaker / small factor

MINOR±0-3 points

Rating Change Formula:

Δ = K × (Actual - Expected) + Win Bonus + Participation + (Effective_VP × 0.5)Effective_VP = (Player_VP / Scenario_Win_VP) × 10

Where Expected is based on rating differences between you and each opponent you faced.

Tie Handling

Same Placement

Players with the same finish position are treated as tied.

Same Placement + Same VP

Head-to-head result = Draw (0.5 points)

Same Placement + Different VP

Higher VP wins the head-to-head comparison

Tournament Final Game Bonus

Tournament nights have two stages: Round 1 pods and a Final pod.

In Tournament Mode only, the Final pod gives a small extra Elo bonus based on your finishing position. This bonus rewards making finals and performing under pressure.

Normal Elo scoring still applies; this is just an additional small boost in the Final.

Bonus Values:

4-Player Final

1st:+6
2nd:+3
3rd:+1
4th:+0

3-Player Final

1st:+6
2nd:+2
3rd:+0

Tie Rule (Final Only)

If players tie in placement, the Final bonus is split fairly by averaging the bonuses for the tied placements.

Example: Two players tie for 2nd in a 4-player Final → each receives +2 final bonus (average of +3 and +1).